![]() If you go for a rare pair, focus on life, energy shield, movement speed and any lacking attributes and/or resistances. Since we are utilizing dodge mechanics as a layer of defense for this build we can use the unique Atziri's Step. After this just focus on sorting Resistances & Attributes, based on your needs. Movement speed would be the modifier I’d focus on here, besides the Energy Shield. For higher budget options we can now look for Hunter influenced items with the “#% increased chaos damage over time multiplier” To follow the base focus for this build we want high Energy Shield, Life & any required attributes and/or resistances. Life as well as any attributes and/or resistances needed to reach their respective caps. After this, just focus on sorting Resistances & Attributes based on your needs. ![]() In this slot, like most of your other slots, you are looking to get as much Life as well as Energy Shield as you can get, as this is your main source of effective health. However, with that said, there are some juicy choices one can take to increase the build’s efficiency, although it does come with a higher price tag. Since most items in this build are Rare, the main focus will be to have life and as much Energy Shield as possible and sort any Attributes & Resistances as needed to reach the desired caps. Life & High Energy Shield is the name of the game hereĪ lot of the higher budget examples can either be purchased or crafted, and when crafted I would strongly suggest utilizing Craft of Exile to determine the cheapest approach to crafting the desired items. + level of gems, Spell, Chaos or Over Time Damage modifiers (High budget wants to use a Bow or staff) My quick list recommended approach for this build would then be: Item Slot ![]() If you are able to get + level of chaos and/or intelligence skills as well as chaos damage over time multiplier modifiers on your gear that is very good and comes from the Hunter influence mod pool. The pieces should be Rare with high Energy Shield, and of course any lacking Attributes/Resistances. Cap your Elemental Resistances and get the attributes your gems require to make sure you can use them all.
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